ERLANG / APPLIED ENGINEERING
Behaviours, callbacks, and OTP design
Learn how behaviours, callbacks, and otp design works in Erlang, why the underlying model matters, and how to apply it in a small program without hiding important trade-offs.
What you will learn
- Explain behaviours in Erlang using the correct mental model
- Trace a focused Erlang example and predict its result before execution
- Recognize a boundary case involving callbacks and handle it deliberately
Understanding Behaviours, callbacks, and OTP design
Behaviours, callbacks, and OTP design belongs to the practical core of Erlang. Start by identifying the values or state involved and the rule that connects the input to the result.
Trace the example one operation at a time. Keep behaviours visible in the code rather than hiding it behind an abstraction before the behavior is understood.
Test a normal case and a boundary case. The difference between the prediction and the observed result is the most useful signal for deciding what to review next.
Behaviours, callbacks, and OTP design is a defining part of practical Erlang work. Start by identifying the data or state involved, then trace the operation that changes or interprets it. Pay attention to the rules Erlang applies at this boundary, because those rules explain both the useful behavior and the common failure modes. This lesson keeps the example deliberately small, then connects it to processes, messages, supervisors, and distribution so the ideas form a coherent progression rather than a list of isolated syntax facts.
Worked examples
Behaviours, callbacks, and OTP design example
A focused Erlang example for behaviours.
-module(main).
-export([start/0]).
start() -> io:format("Hello from Erlang~n").
// Lesson 13: behaviours. Change one value and predict the result before running it.Example explained
Line 1Identify where behaviours appears in the Erlang example and name the data it operates on.
Line 2Trace the relevant Erlang rule one operation at a time, recording any state, type, or control-flow change.
Line 3Change one input or boundary condition, predict the result, and compare that prediction with the documented outcome.
Important notes
Keep the first behaviours example small enough to trace completely.
Use the normal Erlang toolchain or browser workspace to compare the actual result with your prediction.
Common mistakes
Treating behaviours as punctuation to memorize instead of a Erlang behavior to reason about.
Ignoring callbacks until it appears in production data or a larger program.
Try it yourself
Change, predict, then run
Create a small Erlang example that demonstrates behaviours. Add a normal case and a boundary case, write down the expected result for each, then explain which Erlang rule produces that result. Lesson 13 should remain small enough to trace without guessing.
Open Erlang workspaceCheck your understanding
What is the best first step when working with behaviours?
- Identify the data and predict the result
- Add more abstraction immediately
- Ignore boundary cases
- Memorize punctuation only
Show answer
A clear input, operation, and predicted result create a testable mental model.